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Viva Piñata: Party Animals
Developer(s)Krome Studios
Publisher(s)Microsoft Game Studios
SeriesViva Piñata
Platform(s)Xbox 360
Release
  • NA: October 30, 2007
  • AU: November 15, 2007
  • EU: November 16, 2007
Genre(s)Party
Mode(s)Single-player, multiplayer

If I delete all save data for Viva Pinata: TIP, can I get a different wildcard? Unanswered: How can I connect my Xbox account in Viva Pinata? Unanswered: Why does it keep saying my profile isn't active and I can't save games on viva pinata? Answered: How do I delete cheats on conkers bad fur day? Do cheat codes apply to all game slots? Rare Replay: Viva Pinata - Gameplay Walkthrough Part 1 HD Rare Replay Playlist: https://www.youtube.com/playlist?list=PLjen7U7PlzEokq4WtOxpImjYB1BL3WBVJ.

How do I start completely over in Viva Pinata: TIP? I knew on the Xbox 360 version you had to delete your save game from your hard drive and it would let you start over. Now even if I clear everything from the cloud it doesn't let me start over from level 1. Give your Xbox 360 a touch of charm with this theme based on the beautiful and surprisingly deep world of Viva Pinata. You never know, once you've had a taste of the unique visuals you might want to try out the highly regarded game - Viva Pinata: Trouble in Paradise?

Viva Piñata: Party Animals is a video game developed by Krome Studios for the MicrosoftXbox 360video game console, part of the Viva Piñata series. The game was announced in July, 2007, and was released on October 30, 2007 in North America, November 15, 2007 in Australia, November 16, 2007 in Europe, and December 6, 2007 in Japan.

Unlike the original Viva Piñata, Party Animals is based on elements from the television show, including its characters and voices. Furthermore, the title provides a minigame based experience, similar to the Mario Party series, rather than the sandbox environment of the original. There are over 40 minigames, as well as kart-style races which are conducted on foot. The game received generally mixed reviews by critics upon release.

Online

Gameplay[edit]

Xbox

Similar to other casual Xbox 360 titles such as Fuzion Frenzy 2, Viva Piñata: Party Animals is framed as a game show, where contestants compete against each other while announcers provide colorful commentary.

A game of Party Animals consists of three or more race events, each followed by one or more randomly selected challenge mini-games (depending on selected game length). The goal is to be the player who has earned the most candy ('Candiosity') after the final challenge is completed. Games always feature four player characters, although only one of these need be human-controlled. Multiple individuals can play on a single console (causing races to be conducted split-screen), or players can play online via Xbox Live.

Players earn candy based on their performance during the challenge mini-games, with fixed awards for first, second, third, and fourth places. The races themselves do not earn players candy, but instead determine a bonus which influences the winnings from the challenge events which follow. As a result, candy awards are always a combination of these two separate placements, with players required to do well in both event types to guarantee overall victory.

There are eight playable characters: Hudson Horstachio, Paulie Pretztail, Fergy Fudgehog and Franklin Fizzlybear, as well as their newly introduced female counterparts.

Development[edit]

Viva Pinata Xbox 1

Viva Piñata: Party Animals was developed by a team of roughly 60 people at Krome Studios, the first Australian studio to develop a first-party game for Microsoft.[1] The involvement of Rare, responsible for the original Viva Piñata, was limited to supplying artwork and information about the game's visual style, while Krome retained full control over the design.[1] Non stop 2014 hindi dubbed full.

When asked why the studio was chosen, Microsoft VP Shane Kim explained, 'They've got a long history in the industry and we have a ton of respect for their work', referring to Krome's previous efforts on series such as Ty the Tasmanian Tiger and Spyro the Dragon.[2] In the same interview, Kim also noted that the Viva Piñata franchise was important to the success of the Xbox 360 in the casual game space. Go kart racing number stickers. He summarized, 'Our aspiration is to win this generation, and in order to do that, we know we have to appeal beyond the core gamer segment'.[2]

Viva Pinata Xbox One Multiplayer

Reception[edit]

Viva Pinata Game Pass

Enhanced
Reception
Aggregate score
AggregatorScore
Metacritic56%[3]
Review scores
PublicationScore
Game Informer5.5/10
GameSpot5.5/10[4]
GameSpy3/5[5]
IGN5.6/10[6]
OXM (US)7.5/10

Viva Pinata Xbox One X Enhanced

Viva Piñata: Party Animals was not particularly well received by the gaming press, despite the appreciation of its vibrant visuals. IGN criticized the fact that many of the mini-games were simply minor variants of each other, with most being aimed at young children. The review remarks that, 'A few of them will be enjoyable for those under the age of seven, but if you're any older than that there's absolutely no challenge to be found within Party Animals'.[6] The GameSpot review similarly frowned upon the lack of true variety, noting that '.. the [minigame] variants end up feeling so similar to one another that the game might as well just have six minigames'.[4]

Somewhat more positive remarks were earned from TeamXbox, where the reviewer felt that the better mini-games balanced out the poorer ones. The review concludes, 'The wide range of minigames almost guarantees everyone will find at least something they like in the title, and I've yet to find anyone who didn't get a thrill out of the game's fast paced racing'.[7]

References[edit]

  1. ^ abKolan, Patrick (2007-07-31). 'Viva Piñata: Party Animals AU Interview'. IGN AU.
  2. ^ abSinclair, Brendan (2007-07-12). 'E3 '07 Q&A: Microsoft's Shane Kim'. GameSpot.
  3. ^'Viva Pinata: Party Animals (xbox360: 2007): Reviews'. Retrieved 2008-08-07.
  4. ^ abDavis, Ryan (2007-10-31). 'Viva Pinata: Party Animals for Xbox 360 Review'. GameSpot.
  5. ^Theobald, Phil (2007-11-05). 'GameSpy: Viva Pinata: Party Animals Review'. GameSpy.
  6. ^ abAhearn, Nate (2007-10-30). 'Viva Piñata: Party Animals Review'. IGN.
  7. ^Chapman, David (2007-10-30). 'Viva Piñata: Party Animals Review (Xbox 360)'. TeamXbox.
Viva pinata xbox one x enhanced

Gameplay[edit]

Similar to other casual Xbox 360 titles such as Fuzion Frenzy 2, Viva Piñata: Party Animals is framed as a game show, where contestants compete against each other while announcers provide colorful commentary.

A game of Party Animals consists of three or more race events, each followed by one or more randomly selected challenge mini-games (depending on selected game length). The goal is to be the player who has earned the most candy ('Candiosity') after the final challenge is completed. Games always feature four player characters, although only one of these need be human-controlled. Multiple individuals can play on a single console (causing races to be conducted split-screen), or players can play online via Xbox Live.

Players earn candy based on their performance during the challenge mini-games, with fixed awards for first, second, third, and fourth places. The races themselves do not earn players candy, but instead determine a bonus which influences the winnings from the challenge events which follow. As a result, candy awards are always a combination of these two separate placements, with players required to do well in both event types to guarantee overall victory.

There are eight playable characters: Hudson Horstachio, Paulie Pretztail, Fergy Fudgehog and Franklin Fizzlybear, as well as their newly introduced female counterparts.

Development[edit]

Viva Pinata Xbox 1

Viva Piñata: Party Animals was developed by a team of roughly 60 people at Krome Studios, the first Australian studio to develop a first-party game for Microsoft.[1] The involvement of Rare, responsible for the original Viva Piñata, was limited to supplying artwork and information about the game's visual style, while Krome retained full control over the design.[1] Non stop 2014 hindi dubbed full.

When asked why the studio was chosen, Microsoft VP Shane Kim explained, 'They've got a long history in the industry and we have a ton of respect for their work', referring to Krome's previous efforts on series such as Ty the Tasmanian Tiger and Spyro the Dragon.[2] In the same interview, Kim also noted that the Viva Piñata franchise was important to the success of the Xbox 360 in the casual game space. Go kart racing number stickers. He summarized, 'Our aspiration is to win this generation, and in order to do that, we know we have to appeal beyond the core gamer segment'.[2]

Viva Pinata Xbox One Multiplayer

Reception[edit]

Viva Pinata Game Pass

Reception
Aggregate score
AggregatorScore
Metacritic56%[3]
Review scores
PublicationScore
Game Informer5.5/10
GameSpot5.5/10[4]
GameSpy3/5[5]
IGN5.6/10[6]
OXM (US)7.5/10

Viva Pinata Xbox One X Enhanced

Viva Piñata: Party Animals was not particularly well received by the gaming press, despite the appreciation of its vibrant visuals. IGN criticized the fact that many of the mini-games were simply minor variants of each other, with most being aimed at young children. The review remarks that, 'A few of them will be enjoyable for those under the age of seven, but if you're any older than that there's absolutely no challenge to be found within Party Animals'.[6] The GameSpot review similarly frowned upon the lack of true variety, noting that '.. the [minigame] variants end up feeling so similar to one another that the game might as well just have six minigames'.[4]

Somewhat more positive remarks were earned from TeamXbox, where the reviewer felt that the better mini-games balanced out the poorer ones. The review concludes, 'The wide range of minigames almost guarantees everyone will find at least something they like in the title, and I've yet to find anyone who didn't get a thrill out of the game's fast paced racing'.[7]

References[edit]

  1. ^ abKolan, Patrick (2007-07-31). 'Viva Piñata: Party Animals AU Interview'. IGN AU.
  2. ^ abSinclair, Brendan (2007-07-12). 'E3 '07 Q&A: Microsoft's Shane Kim'. GameSpot.
  3. ^'Viva Pinata: Party Animals (xbox360: 2007): Reviews'. Retrieved 2008-08-07.
  4. ^ abDavis, Ryan (2007-10-31). 'Viva Pinata: Party Animals for Xbox 360 Review'. GameSpot.
  5. ^Theobald, Phil (2007-11-05). 'GameSpy: Viva Pinata: Party Animals Review'. GameSpy.
  6. ^ abAhearn, Nate (2007-10-30). 'Viva Piñata: Party Animals Review'. IGN.
  7. ^Chapman, David (2007-10-30). 'Viva Piñata: Party Animals Review (Xbox 360)'. TeamXbox.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Viva_Piñata:_Party_Animals&oldid=991846876'

In response to a fan plea for an all new Viva Pinata game, Microsoft PR spokesperson Larry 'Major' Hyrb 'Nelson' gave fans of the cult game the slightest glimmer of hope, saying that, while the decision to develop another Viva Pinata game rests with the head of Rare, he would send the Reddit thread which contained the plea the the appropriate person. Twips to mm. The quote was as follows:

'FYI: I sent this thread to the head of Rare. So I am sure he's lurking here. Somewhere.'

While this certainly isn't much to go on, it has been proven that the heads of major game publishers and development companies are largely either lurking or are actually posting on Reddit, so this assurance from Major Nelson is no small thing. It's safe to assume the head of Rare will see the plea thread.

Additionally, Rare has expressed interest in the past of developing an all-new Viva Pinata game which would utilize the Kinect motion sensor on the Xbox One. However, Microsoft head Phil Spencer has also stated that he would rather Rare focus on platform games that those that utilize the Kinect.

Stay tuned to Gamingbolt to see if a new Viva Pinata becomes more than just a Reddit plea.





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