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Rainbow Mahjong Tiles

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  1. Fullscreen In the game Rainbow Mahjong there is a whole series of puzzles with Chinese characters, images of dragons and birds. They differ in complexity as well as in the shape that the tiles make. Therefore, playing this mahjong will not be boring, even if you play it every day.
  2. Jan 15, 2020 - Explore Bridget Gannon's board 'Mahjong Tiles' on Pinterest. See more ideas about mahjong tiles, mahjong, mahjong set.

Fall is the most beautiful time of the year because of those gorgeous green, yellow, orange, and red mahjong leaves falling around you from the trees! Pay homage to those gorgeous colors with this game, Leaf Mahjong, only from Fall Mahjong.com! Fall Mahjong is played by clicking identical mahjong tiles in pairs to rid them from the mahjong board. In this puzzle game based on the popular (but more complicated) Mah Jong, you match tiles in pairs to eliminate them from the board. Clear the board of all tiles to win the game. Select a tile layout. You can scroll through the options by clicking to through the different puzzle patterns. In this puzzle game based on the popular (but more complicated) Mah Jong, you match tiles in pairs to eliminate them from the board. Clear the board of all tiles to win the game. Select a tile layout. You can scroll through the options by clicking to through the different puzzle patterns.

Hi,
a while back there was some discussion about the game of Mah Jong. So
therefore for those who are interested I have posted my list of hands from my
book '101 Illustrated Mah Jong Hands'. Unfortunately these do not have any
illustrations but all the info is there. Some re-formatting will be necessary.
If you have any questions/comments please email them to me as I will be unable
to keep track of the net due to the fact of upcoming exams!!!!
Have fun
Dave Warner.

---- BEGIN LIST ----

1. ORDINARY HAND
Score: See score-sheet
Any one suit.
Pungs and Kongs and a Pair.
A Chow may be substituted for a Pung.
May include Winds, Dragons or both.
If all tiles including the last are drawn from the wall the
hand scores 2 extra doubles for concealed Mah Jong.

2. CONCEALED MAH JONG (BURIED TREASURE)
Score: 10 POINTS FOR NON-SCORING HAND
Any one suit.
As many Chows or Pungs as desired.
No Kongs.
May include Winds, Dragons or both and a Pair.
Score 2 doubles plus extras.
Every tile from the wall including the last.
If all tiles are in the same suit score 3 doubles for Purity.
FISHING: The same number of doubles providing TWO CHOWS or
more are held.

3. ALL HONOUR HAND
Score: 3 DOUBLES PLUS EXTRAS
Pung or Kongs of 1s and 9s in any suit with Winds and Dragons.
A Pair of Honours.
Exposed.
If all tiles including the last are drawn from the wall the
hand scores 2 extra doubles for concealed Mah Jong.

4. ALL KONG HAND
Score: LIMIT
Any one suit.
Four Kongs and a Pair.
May include Winds, Dragons or both.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra doubles for
Winds, Dragons and if All Purity an extra 3 doubles.

5. PURITY HAND
Score: 3 DOUBLES PLUS EXTRAS
Any one suit.
No Winds or Dragons.
Pungs or Kongs and a Pair
A Chow may be substituted for a Pung.
If all tiles including the last are drawn from the wall the
hand scores 2 extra doubles for concealed Mah Jong.

6. LITTLE BROTHERS
Score: LIMIT
Any one suit.
No Winds or Dragons.
Three Pungs and a Pair.
One Chow.
Concealed (except last).
FISHING: The ground score is doubled 3 times plus any doubles for Flowers.
7. CHINESE ODDS
Score: LIMIT
Any one suit.
No Winds or Dragons.
Pungs or Kongs of odd numbers.
Any Pair of odd numbers.
Exposed.
FISHING: The ground score is doubled 3 times plus any doubles for Flowers.
8. HEAVENLY TWINS
Score: LIMIT
Any one suit.
No Winds or Dragons.
7 Pairs.
Concealed (except last).
FISHING: 400 points.
9. ALL PAIR
Score: HALF LIMIT
Any one suit.
7 Pairs.
May include Winds, Dragons or both.
Concealed (except last).
FISHING: 200 points.

10. BIG ROBERT
Score: HALF LIMIT
Run of Four in each suit.
Pair of Winds or Dragons.
Concealed (except last).
FISHING: 200 points.
N.B. This is a very simple hand and among some players is omitted.

11. TRIPLE KNITTING
Score: HALF LIMIT
Four Sets and a knitting Pair.
Iskysoft icloud. No Winds or Dragons.
One of each suit of same number.
FISHING: 200 points.
Concealed (except last).
N.B. This is a very simple hand and among some players is omitted.

12. KNITTING
Score: HALF LIMIT
Two suits.
No Winds or Dragons.
One tile from one suit paired with corresponding number from the other suit.
Concealed (except last).
FISHING: 200 points.
N.B. This is a very simple hand and among some players is omitted.

13. GERTIE'S GARTER
Score: LIMIT
Run of 1-7 in one suit.
No Winds or Dragons.
Run of 1-7 in another suit.
Concealed (except last).
FISHING: 400 points.

14. YIN YANG
Score: LIMIT
1 1 2 3 4 5 5 in one suit.
5 5 6 7 8 9 9 in another suit.
No Winds or Dragons.
Concealed (except last).
FISHING: 400 points.

15. GATES OF HEAVEN
Score: DOUBLE LIMIT
Any one suit.
No Winds or Dragons.
Run of 2-8. Any tile 2-8 paired.
Pung of 1s. Pung of 9s.
Concealed (except last).
FISHING: 500 points.

16. CONFUSED GATES Ps3 games download for android wwe 2k17.
Score: LIMIT
A Pung of 1s in any one suit.
No Winds or Dragons.
A Pung of 9s in a second suit.
A Run of 2-8 in a third suit. Any tile 2-8 paired.
Concealed (except last).
FISHING: 400 points.

17. RUN, PUNG AND A PAIR
Score: LIMIT
Any one suit.
No Winds or Dragons.
Run of 1-9.
A Pung and a Pair.
Concealed (except last).
FISHING: 400 points.

18. GRAND SEQUENCE
Score: LIMIT
Run of 1-9 in any one suit.
Any two tiles 1-9 paired.
Pung of Winds or Dragons.
Concealed (except last).
FISHING: 400 points.

19. WRIGGLY SNAKE
Score: LIMIT
Any one suit.
No Dragons.
Run of 1-9. One of each Wind
Any tile paired.
Concealed (except last).
FISHING: 400 points.

20. GUARDIAN WINDS
Score: LIMIT
Any one suit.
No Dragons.
Run of 1-9.
A Pung and a Pair of Winds.
Concealed (except last).
FISHING: 400 points.

21. WRIGGLY DRAGON
Score: LIMIT
Run of 1-9 in any one suit.
No Winds.
One of each Dragon.
One Pair of Dragons.
Concealed (except last).
FISHING: 400 points.

22. GUARDIAN DRAGONS
Score: LIMIT
Any one suit.
No Winds.
Run of 1-9.
A Pung and a Pair of Dragons.
Concealed (except last).
FISHING: 400 points.

23. DRAGON'S TAIL
Score: LIMIT
Run of 1-9 in any one suit.
Either a Pung of Dragons and a Pair of Winds,
or a Pung of Winds and a Pair of Dragons.
Concealed (except last).
FISHING: 400 points.

24. WARATAH
Score: LIMIT
Run of 1-9 in any one suit.
Pung of Red Dragons.
Pair of Own Wind.
Dragons may be punged from discard.
FISHING: 400 points.

25. FIVE ODD HONOURS
Score: HALF LIMIT
Any one suit.
Run of 1-9.
Five odd Honours, Winds and Dragons. No Pair.
Concealed (except last).
FISHING: 200 points.

26. DRAGON GATES
Score: LIMIT
Any one suit. Pung of 1s or 9s.
No Winds.
Run of 2-8. Any tile 2-8 paired.
Pung of Dragons.
Concealed (except last).
FISHING: 400 points.
27. HACHI BAN
Score: LIMIT
Any one suit.
Run of 8 tiles either 1-8 or 2-9.
3 Pairs of Winds or 3 Pairs of Dragons.
Concealed (except last).
FISHING: 400 points.

28. RED LANTERN
Score: DOUBLE LIMIT (if all tiles from wall except last)
LIMIT (Pungs from discard)
Pung or Kong of Red Dragons.
Pung or Kong of Own Wind.
Run of 1-7 in any one suit. Any tile 1-7 paired.
FISHING: The ground score is doubled 3 times plus any doubles
for Winds, Dragons and Flowers.

29. GRETA'S GARDEN
Score: LIMIT
Any one suit.
No Pairs.
Run of 1-7.
One of each Wind. One of each Dragon.
Concealed (except last).
FISHING: 400 points.

30. HITLER'S BLUNDER (GRETA'S DRAGON)
Score: LIMIT
Any one suit.
No Pairs.
Run of 1-7.
One each of Wind. Pung of any Dragons.
Concealed (except last).
FISHING: 400 points.

31. DRAGONET
Score: LIMIT
3 Pairs in any one suit ( NO TERMINALS ).
One Pair of Winds or Dragons.
One of each other Wind and Dragon.
No Pairs.
Concealed (except last).
FISHING: 400 points.

32. TRUE GATES
Score: LIMIT
Any one suit.
No Winds or Dragons.
Pungs of 1s and 9s.
Pairs of 2s, 4s, 6s and 8s.
Concealed (except last).
FISHING: 400 points.

33. GOLDEN GATES
Score: LIMIT
Any one suit. Pung of 1s or 9s.
No Winds.
Pairs of 2s, 4s, 6s and 8s.
Pung of any Dragons.
Concealed (except last).
FISHING: 400 points.

34. DRAGON'S BREATH
Score: LIMIT
Five Pairs in any one suit ( NO TERMINALS ).
No Winds.
One of each Dragon.
Any Dragon paired.
Concealed (except last).
FISHING: 400 points.

35. WINDFALL
Score: LIMIT
Five Pairs in any one suit ( NO TERMINALS ).
No Dragons.
One of each Wind.
Concealed (except last).
FISHING: 400 points.

36. UP YOU GO
Score: LIMIT
2 4 4 6 6 6 8 8 8 8 Any one suit.
One of each Wind.
No Dragons.
Concealed (except last).
FISHING: 400 points.

37. DOWN YOU GO
Score: LIMIT
2 2 2 2 4 4 4 6 6 8 Any one suit.
No Dragons.
One of each Wind.
Concealed (except last).
FISHING: 400 points.

38. UNIQUE WONDER (13 GRADES OF IMPERIAL TREASURE)
Score: LIMIT
1s and 9s from each suit.
One of each Wind.
One of each Dragon. Any tile paired.
Concealed (except last).
FISHING: 400 points.

39. ALL PAIR HONOURS
Score: LIMIT
Pairs of 1s and 9s in any suit.
May include Winds, Dragons or both.
Concealed (except last).
FISHING: 400 points.

40. HEADS AND TAILS (1's AND 9's)
Score: LIMIT
Pungs or Kongs of 1s and 9s in any suit.
No Winds or Dragons.
A Pair of 1s or 9s.
Exposed.
FISHING: The ground score is doubled 3 times and one double
for all 1s and 9s plus Flowers.

41. WINDY DRAGONS
Score: LIMIT
Pair of each Wind.
Two Pungs of any Dragons.
Dragons may be punged from discard.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.
42. ALL WINDS AND DRAGONS
Score: LIMIT
Pungs or Kongs of Winds and Dragons only.
Pair of Winds or Dragons.
Exposed.
FISHING: The ground score is doubled 3 times and one extra double for all Winds
and Dragons plus any extra doubles for Flowers, Winds and Dragons.
43. THREE GREAT SCHOLARS Score: LIMIT
Pungs or Kongs of all three Dragons.
Exposed.
Pung, Kong or a Chow and a Pair
of any one suit or Winds.
FISHING: A limit is scored for any hand containing the Three Great Scholars.

44. FOUR BLESSINGS Score: LIMIT


Pungs or Kongs of each of the four Winds.
Exposed.
Pair of anything.
FISHING: A limit is scored for any hand containing the Pungs
of each Wind.


45. GONE WITH THE WIND Score: DOUBLE LIMIT


Pungs or Kongs of each of the four Winds.
Exposed.
Pair of Dragons.
FISHING: A limit is scored.

46. LITTLE FOUR WINDS Score: LIMIT

Rainbow Mahjong Tiles

Three Pungs or Kongs of Winds.
Exposed.
Pair of Winds.
Pung or Kong of anything.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Winds.

47. ALL HONOUR KONGS Score: DOUBLE LIMIT


Four Kongs of 1s and 9s in any suit with
Exposed.
Winds, Dragons or both.
Pair of Honours.
FISHING: The ground score is doubled 3 times plus any extra
doubles for cleared suit, Winds,
Dragons and Flowers.
48. CIVIL WAR Score: DOUBLE LIMIT (if all tiles from
wall except last)
LIMIT (Pungs from
discard)


Pungs or Kongs of North and South Winds. No
Dragons.
1 8 6 1 in one suit.
1 8 6 5 in another suit.
FISHING: 500 points (if concealed) or 400 points (Pungs from
discard).

49. CHRISTMAS CHEER Score: DOUBLE LIMIT

Pungs or Kongs of 2s and 5s in one suit. No
Winds.
Pungs or Kongs of Red and Green Dragons.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

50. CARNIVAL Score: DOUBLE
LIMIT


Pungs or Kongs of Red and Green Bamboos. No
Winds.
Pungs or Kongs of Red and Green Dragons.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.


51. SPARROW'S SANCTUARY Score: DOUBLE LIMIT

Two Pairs of 1 Bamboos. No
Winds or Dragons.
1 Pair of each of the Green Bamboos (2,3,4,6 and 8).
Concealed (except last).
FISHING: 500 points.


52. ALL PAIR JADE Score: LIMIT

Six Pairs of Green Bamboos (2,3,4,6 and 8). No
Winds.
(2 Pairs do not count as a Kong).
Concealed (except last).
At least one Pair of Green Dragons.
FISHING: 400 points.


53. IMPERIAL JADE Score: DOUBLE LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
Exposed.
Pair of Green Bamboos. One Chow allowed (beware of Kongs).
FISHING: The ground score is doubled 3 times plus any extra
doubles for Green Dragons,
Flowers and if No Chows.


54. JADE HAND Score: LIMIT

Four Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
Winds or Dragons.
Pair of Green Bamboos. One Chow allowed (beware of Kongs).
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and if No
Chows.

55. SNOWDROP Score: LIMIT

Three Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
Winds.
Pung or Kong of White Dragons.
Exposed.
Pair of Green Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

56. LILY OF THE VALLEY Score: DOUBLE LIMIT


Pungs or Kongs of Green and White Dragons. No
Winds.
2 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
Exposed.
Pair of Green Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

57. ALL PAIR RUBY JADE Score: LIMIT

1 Pair of Red and Green Dragons. No
Winds.
Five Pairs of any Bamboos.
Concealed (except last).
FISHING: 400 points.

58. RUBY JADE Score: LIMIT

Pungs or Kongs of Red and Green Dragons. No
Winds.
Pungs or Kongs of Red and Green Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

59. DAPHNE Score: LIMIT


Pungs or Kongs of Red and White Dragons. No
Winds.
Pungs or Kongs of Red and Green Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

60. ROYAL RUBY Score: DOUBLE
LIMIT


Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
Exposed.
Pair of Red Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.


61. RED LILY Score: DOUBLE
LIMIT

Pungs or Kongs of Red and White Dragons. No
Winds.
2 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
Exposed.
Pair of Red Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

62. GREEN JADE Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of any Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

63. BAMBOO BRIDGE Score: LIMIT

One of each Dragon. No
Winds.
3 Pungs of any Bamboos.
Concealed (except last).
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


64. IRISH REEL Score: LIMIT

Pung of Green Dragons. No
Winds.
Run of 1-9 in Bamboos.
Dragons may be punged from discard.
Pair of Green Bamboos.
FISHING: 400 points.


65. LILLYPILLY Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of any Circles.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

66. WHITE OPAL Score: LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of any Circles.
Exposed.
Pair of any Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.


67. PEARL HAND Score: LIMIT

4 Pungs or Kongs and a Pair of the Circles No
Winds.
(2,3,4,5 and 8) and/or White Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

68. DRAGON'S BLOOD Score: LIMIT


Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Red Circles (3,5,6,7,9).
Exposed.
Pair of Red Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

69. VICTORY Score: DOUBLE
LIMIT

American

Pungs or Kongs of Red and White Dragons. No
Winds.
2 Pungs or Kongs of Black Circles (1,2,4,8).
Exposed.
Pair of Black Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.
N.B. The 1 Circles has special significance as it is known as
`the Moon of China' and
therefore it is counted as a Black Circle.

70. BUTCHER'S APRON Score: DOUBLE LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of Black Circles (1,2,4 and 8).
Exposed.
Pair of Black Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

71. WILLOW PATTERN PLATE Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
Pungs or Kongs of 1 Circles and 8 Circles.
Exposed.
Pung and a Pair of Red Circles (3,5,6,7 and 9).
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

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72. MOON AT THE BOTTOM OF THE WELL Score: LIMIT

Four Chows of Circles. No
Winds or Dragons.
Pair of 1 Circles.
Concealed (except last).
FISHING: Bonus of 10 points plus Flowers are doubled 3 times
for Purity and 2 times for
Concealed Mah Jong plus any extra doubles for
Flowers.

73. RED CORAL Score: LIMIT

Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Characters
Exposed.
Pair of Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

74. RUBY CRACK Score: LIMIT


4 Pungs or Kongs and a Pair of the Characters No
Winds.
(2,3,4,6 and 8) and/or Red Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

75. WHITE SISTERS Score: LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of odd Characters.
Exposed.
Pair of odd Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

76. DRAGON'S WING Score: DOUBLE LIMIT

Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Even Characters.
Exposed.
Pair of Even Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

77. MIXED PUNG Score: LIMIT


4 Pungs or Kongs and a Pair in any of the 3 suits.
May include Winds and Dragons.
Concealed (except last).
FISHING: The Pungs are scored as exposed Pungs plus Flowers,
and doubled 3 times plus any
extra doubles for Dragons, Winds and Flowers.


78. DRAGONFLY Score: LIMIT (if all tiles from
wall except last)
HALF LIMIT
(Pungs from discard)


One of each Dragon. No
Winds.
Pung or Kong in each of the three suits.
A Pair of any suit.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

79. WINDVANE Score: LIMIT (if all tiles
from wall except last)
HALF LIMIT (Pungs from
discard)


Pung or Kong in each of the three suits. No
Dragons.
One of each Wind.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


80. WINDY ONES Score: LIMIT


Pungs or Kongs of each of the 1s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

81. WINDY NINES Score: LIMIT

Pungs or Kongs of each of the 9s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

82. SEVEN BROTHERS Score: LIMIT

Pungs or Kongs of each of the 7s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

83. THREE SISTERS Score: LIMIT

Free Mahjong Tiles Solitaire Games


Pungs or Kongs of each of the 3s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

84. SUN RISE Score: HALF
LIMIT

Pung or Kong in each of the three suits.
Pung or Kong of East Winds.
Exposed.
A Pair of White Dragons.
FISHING: The ground score is doubled 2 times plus any extra
doubles for Winds and Flowers.


85. SUN SET Score: HALF
LIMIT

Pung or Kong in each of the three suits.
Pung or Kong of West Winds.
Exposed.
A Pair of Red Dragons.
FISHING: The ground score is doubled 2 times plus any extra
doubles for Winds and Flowers.

86. TRIPLE EAST Score: LIMIT


DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
).
Pung or Kong of East Winds.
Exposed.
A Pair of Red Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Winds and Flowers.

87. TRIPLE SOUTH Score: LIMIT

DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
).
Pung or Kong of South Winds.
Exposed.
A Pair of Green Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Winds and Flowers.

88. RED WARATAH Score: LIMIT

Pung or Kong of Red Dragons. Pair of Green Dragons. No
Winds.
Pungs or Kongs of Red Bamboos, Red Circles (3,5,6,7 and 9)
Exposed.
and Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

89. NUMBERS RACKET Score: LIMIT


Pungs or Kongs of the same number in each suit ( NO TERMINALS
).
Either a Pung or Kong and a Pair of Winds
Exposed.
or a Pung or Kong and a Pair of Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Winds or
Dragons.


90. DOUBLE NUMBERS Score: LIMIT

2 Pungs or Kongs of the same number in 2 suits ( NO TERMINALS
).
Pair of Winds or Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


91. WINDY CHOWS (CHEESES) Score: HALF LIMIT

One Chow in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 200 points.

92. CHOW MEIN Score: LIMIT

Rainbow


Chow 7 8 9 in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 400 points.

93. CHOP SUEY Score: LIMIT

Chow 1 2 3 in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 400 points.
94. HOVERING ANGEL Score: LIMIT

Msn

Three Pungs or Kongs of Winds.
Exposed.
Pair of Winds.
Pung or Kong of anything.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Winds.

47. ALL HONOUR KONGS Score: DOUBLE LIMIT


Four Kongs of 1s and 9s in any suit with
Exposed.
Winds, Dragons or both.
Pair of Honours.
FISHING: The ground score is doubled 3 times plus any extra
doubles for cleared suit, Winds,
Dragons and Flowers.
48. CIVIL WAR Score: DOUBLE LIMIT (if all tiles from
wall except last)
LIMIT (Pungs from
discard)


Pungs or Kongs of North and South Winds. No
Dragons.
1 8 6 1 in one suit.
1 8 6 5 in another suit.
FISHING: 500 points (if concealed) or 400 points (Pungs from
discard).

49. CHRISTMAS CHEER Score: DOUBLE LIMIT

Pungs or Kongs of 2s and 5s in one suit. No
Winds.
Pungs or Kongs of Red and Green Dragons.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

50. CARNIVAL Score: DOUBLE
LIMIT


Pungs or Kongs of Red and Green Bamboos. No
Winds.
Pungs or Kongs of Red and Green Dragons.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.


51. SPARROW'S SANCTUARY Score: DOUBLE LIMIT

Two Pairs of 1 Bamboos. No
Winds or Dragons.
1 Pair of each of the Green Bamboos (2,3,4,6 and 8).
Concealed (except last).
FISHING: 500 points.


52. ALL PAIR JADE Score: LIMIT

Six Pairs of Green Bamboos (2,3,4,6 and 8). No
Winds.
(2 Pairs do not count as a Kong).
Concealed (except last).
At least one Pair of Green Dragons.
FISHING: 400 points.


53. IMPERIAL JADE Score: DOUBLE LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
Exposed.
Pair of Green Bamboos. One Chow allowed (beware of Kongs).
FISHING: The ground score is doubled 3 times plus any extra
doubles for Green Dragons,
Flowers and if No Chows.


54. JADE HAND Score: LIMIT

Four Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
Winds or Dragons.
Pair of Green Bamboos. One Chow allowed (beware of Kongs).
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and if No
Chows.

55. SNOWDROP Score: LIMIT

Three Pungs or Kongs of Green Bamboos (2,3,4,6 and 8). No
Winds.
Pung or Kong of White Dragons.
Exposed.
Pair of Green Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

56. LILY OF THE VALLEY Score: DOUBLE LIMIT


Pungs or Kongs of Green and White Dragons. No
Winds.
2 Pungs or Kongs of Green Bamboos (2,3,4,6 and 8).
Exposed.
Pair of Green Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

57. ALL PAIR RUBY JADE Score: LIMIT

1 Pair of Red and Green Dragons. No
Winds.
Five Pairs of any Bamboos.
Concealed (except last).
FISHING: 400 points.

58. RUBY JADE Score: LIMIT

Pungs or Kongs of Red and Green Dragons. No
Winds.
Pungs or Kongs of Red and Green Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

59. DAPHNE Score: LIMIT


Pungs or Kongs of Red and White Dragons. No
Winds.
Pungs or Kongs of Red and Green Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

60. ROYAL RUBY Score: DOUBLE
LIMIT


Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
Exposed.
Pair of Red Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.


61. RED LILY Score: DOUBLE
LIMIT

Pungs or Kongs of Red and White Dragons. No
Winds.
2 Pungs or Kongs of Red Bamboos (1,5,7 and 9).
Exposed.
Pair of Red Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.

62. GREEN JADE Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of any Bamboos.
Exposed.
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

63. BAMBOO BRIDGE Score: LIMIT

One of each Dragon. No
Winds.
3 Pungs of any Bamboos.
Concealed (except last).
Pair of any Bamboos.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


64. IRISH REEL Score: LIMIT

Pung of Green Dragons. No
Winds.
Run of 1-9 in Bamboos.
Dragons may be punged from discard.
Pair of Green Bamboos.
FISHING: 400 points.


65. LILLYPILLY Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
3 Pungs or Kongs of any Circles.
Exposed.
Pair of White Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

66. WHITE OPAL Score: LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of any Circles.
Exposed.
Pair of any Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.


67. PEARL HAND Score: LIMIT

4 Pungs or Kongs and a Pair of the Circles No
Winds.
(2,3,4,5 and 8) and/or White Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

68. DRAGON'S BLOOD Score: LIMIT


Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Red Circles (3,5,6,7,9).
Exposed.
Pair of Red Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

69. VICTORY Score: DOUBLE
LIMIT

Pungs or Kongs of Red and White Dragons. No
Winds.
2 Pungs or Kongs of Black Circles (1,2,4,8).
Exposed.
Pair of Black Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Dragons.
N.B. The 1 Circles has special significance as it is known as
`the Moon of China' and
therefore it is counted as a Black Circle.

70. BUTCHER'S APRON Score: DOUBLE LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of Black Circles (1,2,4 and 8).
Exposed.
Pair of Black Circles.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

71. WILLOW PATTERN PLATE Score: LIMIT


Pung or Kong of Green Dragons. No
Winds.
Pungs or Kongs of 1 Circles and 8 Circles.
Exposed.
Pung and a Pair of Red Circles (3,5,6,7 and 9).
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

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72. MOON AT THE BOTTOM OF THE WELL Score: LIMIT

Four Chows of Circles. No
Winds or Dragons.
Pair of 1 Circles.
Concealed (except last).
FISHING: Bonus of 10 points plus Flowers are doubled 3 times
for Purity and 2 times for
Concealed Mah Jong plus any extra doubles for
Flowers.

73. RED CORAL Score: LIMIT

Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Characters
Exposed.
Pair of Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

74. RUBY CRACK Score: LIMIT


4 Pungs or Kongs and a Pair of the Characters No
Winds.
(2,3,4,6 and 8) and/or Red Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

75. WHITE SISTERS Score: LIMIT

Pung or Kong of White Dragons. No
Winds.
3 Pungs or Kongs of odd Characters.
Exposed.
Pair of odd Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

76. DRAGON'S WING Score: DOUBLE LIMIT

Pung or Kong of Red Dragons. No
Winds.
3 Pungs or Kongs of Even Characters.
Exposed.
Pair of Even Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

77. MIXED PUNG Score: LIMIT


4 Pungs or Kongs and a Pair in any of the 3 suits.
May include Winds and Dragons.
Concealed (except last).
FISHING: The Pungs are scored as exposed Pungs plus Flowers,
and doubled 3 times plus any
extra doubles for Dragons, Winds and Flowers.


78. DRAGONFLY Score: LIMIT (if all tiles from
wall except last)
HALF LIMIT
(Pungs from discard)


One of each Dragon. No
Winds.
Pung or Kong in each of the three suits.
A Pair of any suit.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

79. WINDVANE Score: LIMIT (if all tiles
from wall except last)
HALF LIMIT (Pungs from
discard)


Pung or Kong in each of the three suits. No
Dragons.
One of each Wind.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


80. WINDY ONES Score: LIMIT


Pungs or Kongs of each of the 1s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

81. WINDY NINES Score: LIMIT

Pungs or Kongs of each of the 9s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

82. SEVEN BROTHERS Score: LIMIT

Pungs or Kongs of each of the 7s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

83. THREE SISTERS Score: LIMIT

Free Mahjong Tiles Solitaire Games


Pungs or Kongs of each of the 3s in each suit. No
Dragons.
One of each Wind.
Exposed.
Any Wind paired.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.

84. SUN RISE Score: HALF
LIMIT

Pung or Kong in each of the three suits.
Pung or Kong of East Winds.
Exposed.
A Pair of White Dragons.
FISHING: The ground score is doubled 2 times plus any extra
doubles for Winds and Flowers.


85. SUN SET Score: HALF
LIMIT

Pung or Kong in each of the three suits.
Pung or Kong of West Winds.
Exposed.
A Pair of Red Dragons.
FISHING: The ground score is doubled 2 times plus any extra
doubles for Winds and Flowers.

86. TRIPLE EAST Score: LIMIT


DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
).
Pung or Kong of East Winds.
Exposed.
A Pair of Red Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Winds and Flowers.

87. TRIPLE SOUTH Score: LIMIT

DIFFERENT Pung or Kong in each of the 3 suits ( NO TERMINALS
).
Pung or Kong of South Winds.
Exposed.
A Pair of Green Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Winds and Flowers.

88. RED WARATAH Score: LIMIT

Pung or Kong of Red Dragons. Pair of Green Dragons. No
Winds.
Pungs or Kongs of Red Bamboos, Red Circles (3,5,6,7 and 9)
Exposed.
and Characters.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Dragons and Flowers.

89. NUMBERS RACKET Score: LIMIT


Pungs or Kongs of the same number in each suit ( NO TERMINALS
).
Either a Pung or Kong and a Pair of Winds
Exposed.
or a Pung or Kong and a Pair of Dragons.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers and Winds or
Dragons.


90. DOUBLE NUMBERS Score: LIMIT

2 Pungs or Kongs of the same number in 2 suits ( NO TERMINALS
).
Pair of Winds or Dragons.
Exposed.
FISHING: The ground score is doubled 3 times plus any extra
doubles for Flowers.


91. WINDY CHOWS (CHEESES) Score: HALF LIMIT

One Chow in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 200 points.

92. CHOW MEIN Score: LIMIT


Chow 7 8 9 in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 400 points.

93. CHOP SUEY Score: LIMIT

Chow 1 2 3 in each suit. No
Dragons.
One of each Wind.
Concealed (except last).
Any Wind paired.
FISHING: 400 points.
94. HOVERING ANGEL Score: LIMIT

One Chow in each suit.
Pung of Own Wind.
Concealed (except last).
A Pair of White Dragons.
FISHING: 400 points.

95. PLUCKING THE PLUM BLOSSOM Score: LIMIT
FROM THE ROOF

The 5 Circles is known as the `Plum Blossom'. To obtain this
hand a
player must be fishing for the 5 Circles and takes a Loose
Tile which
is the 5 Circles.


96. PICKING THE MOON FROM Score: LIMIT
THE BOTTOM OF THE SEA

The 1 Circles is known as the `Moon of China'. To obtain this
hand a
player must be fishing for the 1 Circles and takes the last
tile on
the wall which is the 1 Circles.

97. SCRATCHING A CARRYING POLE Score: LIMIT

Rainbow Mahjong Tiles Free

The 2 Bamboos is known as the `Scratching Pole'. To obtain
this hand a
player must be fishing for the 2 Bamboos and Robs a Kong of 2
Bamboos.


98. KONG UPON KONG Score: LIMIT
(TWOFOLD FORTUNE)

If a player completes a Kong, with the Loose Tile completes a
second
Kong and with the second Loose Tile goes Mah Jong that player
is said
to have obtained Kong Upon Kong.


99. EARTH'S GRACE Score: LIMIT

This is scored by any player who, on picking up their original
13 tiles,
finds that they are fishing for Mah Jong and on the first
discard made
by East Wind, completes their hand.


100. HEAVEN'S GRACE Score: DOUBLE LIMIT
This is scored when East Wind picks up their original 14 tiles
and finds it
completed, irrespective of scoring value or cleared suit and
declares it
immediately.


101. HEAVENLY PARADISE Score: EVERY COUNTER ON
THE TABLE


Pungs or Kongs of Red, White and Green Dragons.
Pung or Kong of Own Wind when it is the Wind of the Round.
Pair of any Wind.
Exposed.
A Bouquet of Flowers must also be held.
FISHING: A Double Limit is scored if a player is fishing for
Heavenly Paradise or if a player
goes Mah Jong but does not have a Bouquet of Flowers.

---- END LIST ----

Mahjong is a Chinese-tile game that is popular in Asia, specifically China, of course. Due to its popularity, Mahjong spread throughout the Far East, being dominant in South Korea and Japan. Usually, it's played with four players, but a three-player variation was created in affected countries. It didn't take long until the tile-game reached the westerners. Learning Mahjong might be a bit easier for them since it resembles the western card game rummy. The tile-game basically requires intense concentration, logic, strategy, and sometimes a bit of luck to win the game. Apart from being a regular leisure time, it also became a serious game for gamblers.

Just like every other card game like blackjack or poker, Mahjong can be a serious and competitive game due to the involvement of money. Others, however, use the game as a way or process to train the brain where it can also be a treatment for Dementia. According to researchers in Hong Kong, attention to the game and skills needed like memory, calculation, and planning lets people with dementia gain cognitive measures. It was proven to be effective when the effects can still be observed even after one month of no playing. But if you're the type to enjoy the leisure of playing the game, you need to buy a Mahjong set first before learning the basics.

Competitive Mahjong players are keen to design, structure, and materials when looking for a Mahjong set, but if you're the type of player who just wants to enjoy the game, you won't need to worry about the smallest detail. As long as the tiles are complete and the other parts as well, you'll be enjoying the game whenever you have free time. Especially if you have friends who know how to play the game, dust and dirt won't have time the time to stick to your Mahjong set.

CHH American Mah Jongg

Being popular in the west, American mahjong set were manufactured differently for Americans. Due to demand, numerous manufacturers outed their own style and design of the tile-based game. One of it is the CHH American Mah Jongg. It has 166 new tiles to play with and includes 4 color pushers – making it suited for a family or personal use. After using, the tiles and racks can be stored easily inside its included soft bag case. Whether you're a beginner or an expert, this mahjong set will let you enjoy every moment of the game.

Kai Tai Inc. American Mahjong Set

Getting a mahjong set is not that hard if you're just going to play the game. But sometimes, you feel like you need to brag about your set that makes you look like a high-roller, of some sort. Introducing the Kai Tai Inc. American Mahjong Set – complete with 166 non-glare tiles, 4 rainbow-color pushers, all in one aluminum hard case. The case is basically the deciding point when opting for this set. It will protect it from anything – spills, leaks, bumps, any other external factors. If you're creative enough, you can even use the aluminum case for your personal use such as for work or storage.

John N. Hansen Deluxe Mah Jong

If the aluminum case can't sway you into buying the recently introduced product, then maybe this John N. Hansen Deluxe Mah Jong will. Very obviously stated in its name, the deluxe part comprises of the 168 non-fading tiles, 4 translucent pushovers, a dice, with an aluminum case as well. Instructions on how to play the game are also inside the packaging.

KT American Mahjong Set

The KT American Mahjong Set looks to be the ordinary set that you can be bought from a store. It comes complete with 166 tiles along with 4 racks, dices, among others. However, the case is what sets itself apart from the pack. Stitched on leather, the case is covered in a brown world map – dating from when the game mahjong emerged.

Yellow Mountain Imports Professional Chinese Mahjong Game Set

Of course, the list of best mahjong set won't be complete without its origin. Presenting, the Yellow Mountain Imports Professional Chinese Mahjong Game Set. Just like what the name states, this set is not for JUST players but rather for professionals looking for a competitive game. The tiles are slightly larger from the generic set and it's more durable comparing. It's scratch-resistant and the images or graphics are engraved. Since it's a Chinese set, characters are in its native language. An instruction, however, teaches non-Chinese people to learn the game accordingly.

The case is not the typical western case. It's outside is covered in some kind of plastic to serve as protection for liquid spills, and the overall layout has an apparent square-ish layout with two magnetic locks for easy keeping.

What to Look For

Looking for a mahjong set is not easily given that you're a regular player. For non-professional, a mahjong set usually costs lower for them due to the materials used to manufacture each tile, pushovers, dices, and others. It's not of that ivory or bone but it's pretty well-made that can last for years without worrying for fading. Basically, it's the materials used for manufacturing this kind of products that makes it expensive. It can be either of bone, ivory, or plastic. But just as mentioned, it won't matter too much for regular players. For professionals, it's a different story.

It's important for them to appraise the value and quality of each piece to ensure the ‘spirit' of a Mahjong set. Since the game originated from China, for them, it's not just a simple game but it also involves some kind of mental and spiritual contact in every piece that will allow them to attain better concentration, as well as luck, in order for them to win the game. As religious as it sounds, it's definition stands true during ancient times.

Still, whether you're in the game for fun or competitiveness, a mahjong set still has some identifiable characteristics that will suit to your liking or your experience. Either American or Chinese set, both different in materials used for the pieces as well as the storage case.

Mahjong Tiles Game Online

  • Material – bone, ivory, plastic: three of the most common materials used in creating a set of tiles. Plastic is the cheapest but its major drawback is the life expectancy of the drawn symbols, it can be erased after several uses. Another thing is its glare, it provides difficulty in recognizing symbols especially for the visually impaired player. Bone and Ivory are considered to be premium materials in mahjong. It offers better durability as the symbols are engraved rather than painted. Additionally, the colors won't easily fade out if taken care of properly. These reasons make a mahjong set expensive. While some may look at it that way, others consider it to be for the purpose of boasting.
  • Case – cases won't be much of a deciding factor when buying a mahjong set. It provides the same purpose when you need it – storage. However, cases are manufactured differently, much like the tiles. Aluminum hard cases seem to be the mainstream market. Despite its good quality, fabric-based cases prove to be more valuable for a professional player as the cloth inside further protects each piece from whatever cause it may be. But for regular players, as long it serves its purpose, it's a non-issue.
  • Chinese or American – if you don't know how to read Chinese, then you're better off buying the American version – as simple as that. Don't even dwell buying the Chinese variant unless you have a solid reason for buying it. Some include a written instruction for you to learn each symbol but this will just hinder your time when playing unless, again, you're willing to master the art of mahjong in different languages.

Conclusion

By demand, Mahjong has increased its popularity not only in Asia but also in America. Started as a play-for-fun game, it became a competitive type of game for gamblers. Aside from that, it's also used for improving cognitive skills and can improve one's dementia treatment by letting your brain work.

As its scope widens, different mahjong sets were created as the usual 144 number of tiles are increased by Westerners. Differences solely fall under the materials used in creating them. The traditional way of mahjong involves the use of ivory and bone, however, plastics such as nylon has been introduced and became more of a standard. A mahjong set is not only of Chinese and American based, South Korea and Japan also has its own version where the usual game of four can be played with only three players. Despite though its differences in some in-game aspects, the rules, and the game itself do not veer away from each other. You still get to enjoy the same mahjong game.

Keeping that in mind, the best mahjong set listed above excels in every category and can provide a great playing experience whether you're a Chinese or American. And of course, it's best played with friends, peers, or family. Just make sure no bets are included.

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Mahjong Tiles Meanings


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